INDX

Immersive Design | Design Research | Augmented Reality

Wall of Courage

Augmented Reality

Inspiration

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

Released

(Project)

Wall of Courage

Wall of Courage

Immersive Design | Design Research | Augmented Reality

Immersive Design | Design Research | Augmented Reality

What happens to an artwork when the physical art is gone?

What happens to an artwork when the physical art is gone?

Experience Design UX Research Augmented Reality Research-through-Design

TYPE OF WORK

Heather Haynes | The Art of Courage

CLIENT

6 weeks

TIMEFRAME

RELEASED

(Introduction)

I designed and built a web-based AR environment that allows the art to exist beyond its original physical installation.

I designed and built a web-based AR environment that allows the art to exist beyond its original physical installation.

(Approach)

Preserve the encounter, not just the image.

Preserve the encounter, not just the image.

Digitising the artwork was easy. Preserving what it does to a viewer was the harder problem.

Digitising the artwork was easy. Preserving what it does to a viewer was the harder problem.

The AR environment avoided animation, audio, decorative overlays, and unnecessary interaction. Instead, the design retained the dense portrait grid and used spatial scale, proximity, and simple interaction to recreate something fundamental about encountering the physical work: first seeing a collective, then seeing a person.

The AR environment avoided animation, audio, decorative overlays, and unnecessary interaction. Instead, the design retained the dense portrait grid and used spatial scale, proximity, and simple interaction to recreate something fundamental about encountering the physical work: first seeing a collective, then seeing a person.

. Wall of Courage
. Wall of Courage

So the technology was deliberately quiet.

So the technology was deliberately quiet.

(Challenge)

You can preserve an image. Can you preserve its presence?

You can preserve an image. Can you preserve its presence?

Socially engaged art often depends on place, scale, and physical encounter; qualities that are easily flattened when work moves onto a screen. The challenge was to explore whether augmented reality could sustain enough of that embodied experience to support meaning-making and testimony after the original installation was gone.

Socially engaged art often depends on place, scale, and physical encounter; qualities that are easily flattened when work moves onto a screen. The challenge was to explore whether augmented reality could sustain enough of that embodied experience to support meaning-making and testimony after the original installation was gone.

Caption: Prototyping Adobe XD. Wall of Courage
Caption: Prototyping Adobe XD. Wall of Courage
Caption: User Flow. Wall of Courage
Caption: User Flow. Wall of Courage
Caption: Building the AR environment. Wall of Courage
Caption: Building the AR environment. Wall of Courage

(Solution)

Make the digital experience physical again.

Make the digital experience physical again.

I built the Wall of Courage as a world-tracked WebAR environment, dividing the eighty portraits across one spatial scenes. Viewers could physically move around the installation and tap individual portraits to isolate them, shifting between the scale of the collective story and the intimacy of one child.

I built the Wall of Courage as a world-tracked WebAR environment, dividing the eighty portraits across one spatial scenes. Viewers could physically move around the installation and tap individual portraits to isolate them, shifting between the scale of the collective story and the intimacy of one child.

Experience Design UX Research Augmented Reality Research-through-Design

Caption: Testing. Wall of Courage
Caption: Testing. Wall of Courage
Caption: Testing. Wall of Courage
Caption: Testing. Wall of Courage

The experience was tested with 32 participants, including people who had previously encountered the physical installation and people seeing it for the first time. Research combined observation, surveys, and interaction data to examine embodiment, credibility, context, and how viewing the work privately changed the experience.

The experience was tested with 32 participants, including people who had previously encountered the physical installation and people seeing it for the first time. Research combined observation, surveys, and interaction data to examine embodiment, credibility, context, and how viewing the work privately changed the experience.

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

(Achievements)

AR didn’t replace the wall. It changed where the wall could exist.

AR didn’t replace the wall. It changed where the wall could exist.

Testing showed that spatial presence remained important even without the original site. Participants could experience the work privately and at their own pace, while the research also revealed the limits of digital preservation, particularly around context, credibility, onboarding, and device fatigue.

Testing showed that spatial presence remained important even without the original site. Participants could experience the work privately and at their own pace, while the research also revealed the limits of digital preservation, particularly around context, credibility, onboarding, and device fatigue.

Standing at the edge of something unfinished
Echoes From The Audience
Echoes From The Audience
Anna Blake

Testimonial coming soon. Heather has already called the project important work and is now using the AR experience for fundraising, so I’m feeling reasonably confident about this one.

Testimonial coming soon. Heather has already called the project important work and is now using the AR experience for fundraising, so I’m feeling reasonably confident about this one.

Heather Haynes

Heather Haynes

Artist

Artist

32 Participants

Two viewer groups allowed the research to compare people with prior experience of the physical artwork against those encountering the Wall of Courage for the first time.

80 Portraits in AR

The complete artwork was translated into two world-tracked scenes while maintaining the dense visual structure fundamental to the original installation.

From Research to Real Use

What began as a research prototype has continued beyond the study, with the AR environment now supporting the Wall of Courage’s fundraising and outreach.

32 Participants

Two viewer groups allowed the research to compare people with prior experience of the physical artwork against those encountering the Wall of Courage for the first time.

80 Portraits in AR

The complete artwork was translated into two world-tracked scenes while maintaining the dense visual structure fundamental to the original installation.

From Research to Real Use

What began as a research prototype has continued beyond the study, with the AR environment now supporting the Wall of Courage’s fundraising and outreach.

Wall of Courage

Augmented Reality

Wall of Courage

Augmented Reality

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

Eighty portraits. Eighty individual children. One installation deliberately designed to access anywhere.

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