explore

RELENTLESSLY

CURIOUS

RELENTLESSLY

CURIOUS &

CREATIVE

IDX/AK

2026

RESEARCH THROUGH DESIGN

EXPERIENTIAL ENVIRONMENTS

SOCIAL IMPACT & PARTICIPATORY art

CRITICAL DESIGN & CREATION

VISUAL COMMUNICATION

& CREATIVE

IDX/AK

2026

VISUAL EXPERIMENTS

FORM & FUNCTION

SOUND & MOTION

WRITTEN FRAGMENTS

THINGS I CAN’T EXPLAIN

VERTICAL

Caption: Create without restraint

Experiences shape thought, challenge norms, create empathy, & transform.

I discover through research & use traditional methods and emerging technologies to transform passive observation into active participation & social impact .

This isn’t a portfolio.

It’s the place where the work stays honest–
AN ongoing record of what I create.

Caption: Participatory Art

sMALL MAGICKS x emergence (2026)

Caption: Augmented Reality

wall of courage (2026)

Caption: Digital Art | AR

Memories of a modest reality x eme4rgence (2026)

Caption: Research Design

ONE FOLD (2025)

Caption: Conceptual Art | AR

TRACES (2027)

Caption: Critical Design

Onetouch (2026)

wall of courage

dissertation — 05.26 | University of Leeds, UK

an immersive environment for artist Heather Hayne's wall of courage.

As part of my dissertation for my MA at the University of Leeds, I designed, created, and coded an immersive environment that is now used as a fundraising tool

ARTIFACT—I

ARTIFACT—II

ARTIFACT—III

[AR]

& tilt

the archive & evolution of my practice.

Amy virginia pirie-ford 2018-2026

digital ARCHIVES

MOD I

RESEARCH THROUGH DESIGN

/

/

001

LEARNING THROUGH CREATION; UNDERSTANDING TRIAL & ERROR, TESTING & ITERATION CAN SOMETIMES LEAD TO AMAZING DISCOVERIES

MOD II

EXPERIENTIAL ENVIRONMENTS

/

/

002

Experience & understanding are Inextricably entwined; using digital tech to create immersive experiences & stories.

MOD III

SOCIAL IMPACT & PARTICIPATORY ART

/

/

003

true change needs a paradigm shift in thinking; inviting others to share knowledge & ideas to help lead that shift.

MOD IV

CRITICAL DESIGN & THINKING

/

/

004

we need to constantly reflect on our learning biases, & memories to interrogate, improve, and gain wisdom THROUGH BOTH DOING & THINKING.

MOD V

VISUAL COMMUNICATION

/

/

005

SYMBOLS, CONVENTION, CULTURE CAN TRANSMIT INFO & UNDERSTANDING; USING MY DESIGN HERITAGE TO REVEAL AND TO SHIFT.

I unite immersive tech, STORIES, visual, and spatial design with meaning-making and social impact to ignite lasting change

Rabbit
DESIGNING XR EXPERIENCES*

& TILT ASKS US TO BE BOTH REFLECTIVE AND REFLEXIVE; TO SHIFT OUR THINKING & TILT OUR PERSEPCTIVES.

AND TILT

AMY VIRGINIA PIRIE-FORD

WHAT I DO

I unite immersive technologies, narrative, visual, and spatial design with social impact to ignite lasting change. With relentless creativity and matter-of-fact realism, I collaborate with people & communities to create immersive worlds that blur the boundaries between art, story, and interaction.

HOW I DO IT

By using augmented and mixed realities to layer digital narratives onto physical spaces & places, objects & artifacts, I can extend the ways audiences encounter objects, memories, & places. Digital realities can help translate complex histories, invisible narratives, and physicality into a spatial, interactive experience.

WHO AM I

Visual design, storytelling, and immersive technologies are my bread and butter and my rocket fuel. I am Tilt, but Tilt is more than just me. I work both alone and with people, communitiesm and organizations to design & create a practice that is participatory in nature and interrogates systems and ways of seeing.

Caption: Modus Vivendi. by Adam Knoxville

Memories of a Modest Reality 
x Folklore

A balance of forgotten buildings & modern folklore as a quiet resistance .

On a road-trip down the west coast I became inspired by the dreamy, bubble-gum coloured, coastal California landscape. Venturing into the interior, urban sprawl gave way to dying towns and abandoned buildings. And I wondered what was imprinted on these artifacts? Once home, I saw with new eyes the many main street storefronts sitting empty, & I wondered if my town would eventually become abandoned; a ghost town itself, & so I began documenting the buildings around me. Gradually, a style emerged. Minimalistic, almost pop-art, and post-impressionistic.

It is against this setting that a new project has been added, a digital augmented reality overlay of folkloric creations that speak to both the history & the future of these buildings and towns and act as a quiet resistance to their disappearance.


Martello alley gallery

kingston, ontario

WORKS IN PROGRESS / IMMERSIVE ENVIRONMENTS / CONCEPTUAL DESIGN

AUGMENTED REALITY/

CONcEPT design

A study in HISTORICAL imbalance & AN INTERROGATION OF ALTERNATE PERSPECTIVES AND THE INVISIBLE LIVES OF HISTORICAL WOMEN.

2026

2027

TRACES

EXHIBITION DESIGN
PROJECTION MAPPING
ART DIRECTION
CONCEPT DEVELOPMENT

I am

amy virginia pirie-ford

Developing a participatory practice across digital and physical formats.

THINGS I DO

research through design

experiential environments

SOcial impact and participatory art

critical design

visual communication

"Do I contradict myself? / Very well then I contradict myself, / (I am large, I contain multitudes.)"

— Walt Whitman

I make work across image, form, story and experience.

Most projects start with a question. Wonder triggers the next step.

SOCIALS

I’m a canadian ARTIST, digital designer, AND researcher. I experiment & iterate to form a practice that invites an interrogation of systems . Some of my work resolves quickly, Other work evolves over time.

explore

RELENTLESSLY

CURIOUS

RELENTLESSLY

CURIOUS &

CREATIVE

IDX/AK

2026

RESEARCH THROUGH DESIGN

EXPERIENTIAL ENVIRONMENTS

SOCIAL IMPACT & PARTICIPATORY art

CRITICAL DESIGN & CREATION

VISUAL COMMUNICATION

& CREATIVE

IDX/AK

2026

VISUAL EXPERIMENTS

FORM & FUNCTION

SOUND & MOTION

WRITTEN FRAGMENTS

THINGS I CAN’T EXPLAIN

VERTICAL

Caption: Create without restraint

Experiences shape thought, challenge norms, create empathy, & transform.

I discover through research & use traditional methods and emerging technologies to transform passive observation into active participation & social impact .

This isn’t a portfolio.

It’s the place where the work stays honest–
AN ongoing record of what I create.

Caption: Participatory Art

sMALL MAGICKS x emergence (2026)

Caption: Augmented Reality

wall of courage (2026)

Caption: Digital Art | AR

Memories of a modest reality x eme4rgence (2026)

Caption: Research Design

ONE FOLD (2025)

Caption: Conceptual Art | AR

TRACES (2027)

Caption: Critical Design

Onetouch (2026)

wall of courage

dissertation — 05.26 | University of Leeds, UK

an immersive environment for artist Heather Hayne's wall of courage.

As part of my dissertation for my MA at the University of Leeds, I designed, created, and coded an immersive environment that is now used as a fundraising tool

ARTIFACT—I

ARTIFACT—II

ARTIFACT—III

[AR]

& tilt

the archive & evolution of my practice.

Amy virginia pirie-ford — 2018-2026

digital ARCHIVES

MOD I

RESEARCH THROUGH DESIGN

/

/

001

Studies in image, light, and distortion. Tests that don’t follow rules. Pieces built from instinct, error, and the urge to see what happens next.

MOD II

EXPERIENTIAL ENVIRONMENTS

/

/

002

Experience & understanding are Inextricably entwined; using digital tech to create immersive experiences & stories.

MOD III

SOCIAL IMPACT & PARTICIPATORY ART

/

/

003

true change needs a paradigm shift in thinking; inviting others to share knowledge & ideas to help lead that shift.

MOD IV

CRITICAL DESIGN & THINKING

/

/

004

we need to constantly reflect on our learning biases, & memories to interrogate, improve, and gain wisdom THROUGH BOTH DOING & THINKING.

MOD V

VISUAL COMMUNICATION

/

/

005

SYMBOLS, CONVENTION, CULTURE CAN TRANSMIT INFO & UNDERSTANDING; USING MY DESIGN HERITAGE TO REVEAL AND TO SHIFT.

I unite immersive tech, STORIES, visual, and spatial design with meaning-making and social impact to ignite lasting change

Rabbit
DESIGNING XR EXPERIENCES*

& TILT ASKS US TO BE BOTH REFLECTIVE AND REFLEXIVE; TO SHIFT OUR THINKING & TILT OUR PERSEPCTIVES.

AND TILT

AMY VIRGINIA PIRIE-FORD

WHAT I DO

I unite immersive technologies, narrative, visual, and spatial design with social impact to ignite lasting change. With relentless creativity and matter-of-fact realism, I collaborate with people & communities to create immersive worlds that blur the boundaries between art, story, and interaction.

HOW I DO IT

By using augmented and mixed realities to layer digital narratives onto physical spaces & places, objects & artifacts, I can extend the ways audiences encounter objects, memories, & places. Digital realities can help translate complex histories, invisible narratives, and physicality into a spatial, interactive experience.

WHO AM I

Visual design, storytelling, and immersive technologies are my bread and butter and my rocket fuel. I am Tilt, but Tilt is more than just me. I work both alone and with people, communitiesm and organizations to design & create a practice that is participatory in nature and interrogates systems and ways of seeing.

Caption: Modus Vivendi. by Adam Knoxville

Memories of a Modest Reality 
x Folklore

A balance of forgotten buildings & modern folklore as a quiet resistance .

On a road-trip down the west coast I became inspired by the dreamy, bubble-gum coloured, coastal California landscape. Venturing into the interior, urban sprawl gave way to dying towns and abandoned buildings. And I wondered what was imprinted on these artifacts? Once home, I saw with new eyes the many main street storefronts sitting empty, & I wondered if my town would eventually become abandoned; a ghost town itself, & so I began documenting the buildings around me. Gradually, a style emerged. Minimalistic, almost pop-art, and post-impressionistic.

It is against this setting that a new project has been added, a digital augmented reality overlay of folkloric creations that speak to both the history & the future of these buildings and towns and act as a quiet resistance to their disappearance.


Martello alley gallery

kingston, ontario

WORKS IN PROGRESS / IMMERSIVE ENVIRONMENTS / CONCEPTUAL DESIGN

AUGMENTED REALITY/

CONcEPT design

A study in HISTORICAL imbalance & AN INTERROGATION OF ALTERNATE PERSPECTIVES AND THE INVISIBLE LIVES OF HISTORICAL WOMEN.

2026

2027

TRACES

EXHIBITION DESIGN
PROJECTION MAPPING
ART DIRECTION
CONCEPT DEVELOPMENT

I am

amy virginia pirie-ford

Developing a participatory practice across digital and physical formats.

THINGS I DO

research through design

experiential environments

SOcial impact and participatory art

critical design

visual communication

"Do I contradict myself? / Very well then I contradict myself, / (I am large, I contain multitudes.)"

— Walt Whitman

I make work across image, form, story and experience.

Most projects start with a question. Wonder triggers the next step.

SOCIALS

I’m a canadian ARTIST, digital designer, AND researcher. I experiment & iterate to form a practice that invites an interrogation of systems . Some of my work resolves quickly, Other work evolves over time.

explore

RELENTLESSLY

CURIOUS

RELENTLESSLY

CURIOUS &

CREATIVE

IDX/AK

2026

RESEARCH THROUGH DESIGN

EXPERIENTIAL ENVIRONMENTS

SOCIAL IMPACT & PARTICIPATORY art

CRITICAL DESIGN & CREATION

VISUAL COMMUNICATION

& CREATIVE

IDX/AK

2026

VISUAL EXPERIMENTS

FORM & FUNCTION

SOUND & MOTION

WRITTEN FRAGMENTS

THINGS I CAN’T EXPLAIN

VERTICAL

Caption: Create without restraint

Experiences shape thought, challenge norms, create empathy, & transform.

I discover through research & use traditional methods and emerging technologies to transform passive observation into active participation & social impact .

This isn’t a portfolio.

It’s the place where the work stays honest–
AN ongoing record of what I create.

Caption: Participatory Art

sMALL MAGICKS x emergence (2026)

Caption: Augmented Reality

wall of courage (2026)

Caption: Digital Art | AR

Memories of a modest reality x eme4rgence (2026)

Caption: Research Design

ONE FOLD (2025)

Caption: Conceptual Art | AR

TRACES (2027)

Caption: Critical Design

Onetouch (2026)

wall of courage

dissertation — 05.26 | University of Leeds, UK

an immersive environment for artist Heather Hayne's wall of courage.

As part of my dissertation for my MA at the University of Leeds, I designed, created, and coded an immersive environment that is now used as a fundraising tool

ARTIFACT—I

ARTIFACT—II

ARTIFACT—III

[AR]

& tilt

the archive & evolution of my practice.

Amy virginia pirie-ford — 2018-2026

digital ARCHIVES

MOD I

RESEARCH THROUGH DESIGN

/

/

001

LEARNING THROUGH CREATION; UNDERSTANDING TRIAL & ERROR, TESTING & ITERATION CAN SOMETIMES LEAD TO AMAZING DISCOVERIES

MOD II

EXPERIENTIAL ENVIRONMENTS

/

/

002

Experience & understanding are Inextricably entwined; using digital tech to create immersive experiences & stories.

MOD III

SOCIAL IMPACT & PARTICIPATORY ART

/

/

003

true change needs a paradigm shift in thinking; inviting others to share knowledge & ideas to help lead that shift.

MOD IV

CRITICAL DESIGN & THINKING

/

/

004

we need to constantly reflect on our learning biases, & memories to interrogate, improve, and gain wisdom THROUGH BOTH DOING & THINKING.

MOD V

VISUAL COMMUNICATION

/

/

005

SYMBOLS, CONVENTION, CULTURE CAN TRANSMIT INFO & UNDERSTANDING; USING MY DESIGN HERITAGE TO REVEAL AND TO SHIFT.

I unite immersive tech, STORIES, visual, and spatial design with meaning-making and social impact to ignite lasting change

Rabbit
DESIGNING XR EXPERIENCES*

& TILT ASKS US TO BE BOTH REFLECTIVE AND REFLEXIVE; TO SHIFT OUR THINKING & TILT OUR PERSEPCTIVES.

AND TILT

AMY VIRGINIA PIRIE-FORD

WHAT I DO

I unite immersive technologies, narrative, visual, and spatial design with social impact to ignite lasting change. With relentless creativity and matter-of-fact realism, I collaborate with people & communities to create immersive worlds that blur the boundaries between art, story, and interaction.

HOW I DO IT

By using augmented and mixed realities to layer digital narratives onto physical spaces & places, objects & artifacts, I can extend the ways audiences encounter objects, memories, & places. Digital realities can help translate complex histories, invisible narratives, and physicality into a spatial, interactive experience.

WHO AM I

Visual design, storytelling, and immersive technologies are my bread and butter and my rocket fuel. I am Tilt, but Tilt is more than just me. I work both alone and with people, communitiesm and organizations to design & create a practice that is participatory in nature and interrogates systems and ways of seeing.

Caption: Modus Vivendi. by Adam Knoxville

Memories of a Modest Reality 
x Folklore

A balance of forgotten buildings & modern folklore as a quiet resistance .

On a road-trip down the west coast I became inspired by the dreamy, bubble-gum coloured, coastal California landscape. Venturing into the interior, urban sprawl gave way to dying towns and abandoned buildings. And I wondered what was imprinted on these artifacts? Once home, I saw with new eyes the many main street storefronts sitting empty, & I wondered if my town would eventually become abandoned; a ghost town itself, & so I began documenting the buildings around me. Gradually, a style emerged. Minimalistic, almost pop-art, and post-impressionistic.

It is against this setting that a new project has been added, a digital augmented reality overlay of folkloric creations that speak to both the history & the future of these buildings and towns and act as a quiet resistance to their disappearance.


Martello alley gallery

kingston, ontario

WORKS IN PROGRESS / IMMERSIVE ENVIRONMENTS / CONCEPTUAL DESIGN

AUGMENTED REALITY/

CONcEPT design

A study in HISTORICAL imbalance & AN INTERROGATION OF ALTERNATE PERSPECTIVES AND THE INVISIBLE LIVES OF HISTORICAL WOMEN.

2026

2027

TRACES

EXHIBITION DESIGN
PROJECTION MAPPING
ART DIRECTION
CONCEPT DEVELOPMENT

I am

amy virginia pirie-ford

Developing a participatory practice across digital and physical formats.

THINGS I DO

research through design

experiential environments

SOcial impact and participatory art

critical design

visual communication

"Do I contradict myself? / Very well then I contradict myself, / (I am large, I contain multitudes.)"

— Walt Whitman

I make work across image, form, story and experience.

Most projects start with a question. Wonder triggers the next step.

SOCIALS

I’m a canadian ARTIST, digital designer, AND researcher. I experiment & iterate to form a practice that invites an interrogation of systems . Some of my work resolves quickly, Other work evolves over time.